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Showing posts from 2016

Game Box Art Cover

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I recreated a box art from an already published game. (A fan made version so to speak). D esign for, use graphics, text, etc. and utilize them with the elements of design to help guide the viewer/player to see the message through box art.                                     BACK COVER                              SPLINE           FRONT COVER COMP PIECES BELOW: 

Pendulum 2D animation

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 Created a pendulum swing emphasizing the principles of arcs and solid drawing. Remember that timing chart indicates the number of frames between two  keyframes  along with information that indicates the time that is between each frame. Also remember that Spacing and Timing will determine how fast the ball moves, showing gravity and speed of the animation as well as the ball itself!

Bouncing Ball Own Path 2D Flash animation

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In this assignment, I created my own Path of Action and Ball Bounce animation using Adobe Flash/Animate and drawing tablet. I created an animation of a ball interacting within the stage (showing the use of Squash and Stretch, Arcs, Slow in and Slow Out)

2D Flash Animation works

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Create an animation of a ball bouncing from left to right, showing the concept of the principles of animation. Remember that depending on how squash or stretch the ball, that will determine the weight of the ball, whether it is light, hollow, hard, squishy, dense, etc. which has a huge effect on the animation of the ball. Also remember that Spacing and Timing will determine how fast the ball moves, showing gravity and speed of the animation as well as the ball itself! My Animation concept is with network signal. All over India Docomo signal is good, which helpful to talk while in roaming too. This gives pleasure to explore my idea. Docomo flash animation from vinodh umaiyar on Vimeo .